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Georgia Monsheimer

Games Design

Story and World Building
Script Writing
Story and Dialogue Flow
Character Design and Concept Art

Cinematic Creation

Level Design

Mechanic Design
Prototyping

During your stay, I would like to introduce you to my world.
The mixed-up madness that is story creation and immersion control.
Here's a collection of my achievements, skills, hobbies, and interests.
Explore, and enjoy.
A change of scenery is always nice.

To view my CV, contact me via email.

About Me

My name is Georgia Monsheimer

I am a passionate technical designer at Rare Ltd.

At Rare, I've been working on owning features, designing content and working with all disciplines to structure the features implementation to reach milestones and player experiences.

I joined Rare after completing my degree in Games Production, in which I recieved a First Class Honours Degree.

 

Throughout my 5 years studying in the games industry, I produced many projects, won awards for my efforts as well as honed my skills in all fields.

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Home: Projects

Major Mixed Projects

Stages: An Escape Room

3D Narrative Escape Room Puzzle Game

Solo Project

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Narrative Design, Cinematics,

Script Writing, Level Design,

Mechanical Flow, Puzzle Design, Documentation

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Azalea's Torment

3D RPG Adventure Game

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Winner of Confetti's 2019 Best Final Major Project

Group Project

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Narrative Design, Character Design, Level Design, Cinematics, Concept Art, Documentation, Teamwork

My Name is Phoenix

2D Psychological Side-Scrolling Prototype

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Winner of Nottingham's Young Creative Award in Digital Media and Animation 2018

Solo Project

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Narrative Design, Mechanical Prototyping, Artwork

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Awards and Achievements

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Celebrate 2019 - Best Final Major Project Award

July 11, 2019

This year, I was showing my final major project, Azalea's Torment alongside my team members. My team and I won the Best FMP for 2019 and I also took home the Best Second Year Games Technology student award.

Degree Showcase - Rising Star Award

August, 2020

At the end of my first year as a degree student, I was asked to display two items of my work at the annual degree showcase, a Zombie Weapon Model and a Western Shootout Level. I was announced to have won the Rising Star of the Year award.

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Nottingham Young Creative Awards

Won in the Digital Media and Animation category
May, 2018

For the 2018 Young Creative Awards, there was no theme. Therefore, I decided to enter my college game project - My Name is Phoenix.
I was shortlisted for the award and went on to win it. I was the first Confetti Games Student to get shortlisted and to win.

My Design Vision

If immersion is the treasure and the story is the lock, then context is the key.

Whatever area of games I'm working on, whether it be programming, art, modeling, or design; storytelling is always at the forefront - driving the decisions I make. When I play a game I want to be immersed, whether it be in the story given, the interactable storyline, or the story I make myself. If I want to make games I'm happy with - that I enjoy - then immersion and experience are crucial.

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The first thing that I do for a game is to write its story; its narrative. Everything has to connect to the story somehow, otherwise, there's no context to its existence in the game which breaks immersion.

Why does this character wear these kinds of clothes?

What's the reasoning for the way this model looks?

How can I make these mechanics enhance the story flow of this game?

None of this can be answered without a baseline story; a story controls context.

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Oppositely, if the story has a stem but no leaves, the creation of assets and blueprints can help water the plant.

If I'm not sure how a character should look, I draw it.

If I don't know how a specific object will feature in-game, I model it.

If I don't understand how the story will progress in a game sequence, I prototype it.

With these visual stimuli, it's easier to imagine the game, and therefore its intertwined story. Similarly, context can create a story.

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Skills

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Design

From concept to game - script-writing, world-building, cinematics, story-boarding, character development and documentation

Other Game Production Skills

A collection of other game production skills that are used alongside design within the industry - including environment building, group work, asset creation, concept art and mechanical prototyping

Experience

October 2022 - April 2024

Technical Designer

Rare Ltd - Xbox Game Studios

Education

2017 - 2019

 BTEC Level 3 Extended Diploma in Games Technology
Triple Distinction Star
Confetti Institute of Creative Technologies

2019 - 2022

BSc Degree in Games Production
First Class Honors Degree
Nottingham Trent University

 

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Writing

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In my free time, if I see that anyone is struggling with specific topics that I know I have the knowledge and skill to teach, I create and present classes on them for my fellow students. These included Computer Science and English sessions during secondary school, as well as recently a basic Autodesk Maya guide for beginners on my University course.

Holding Classes for Fellow Students

I have been writing since a very young age and still do it to this very day alongside my games development. I have multiple novels and comics being written, as well as some smaller works published through my secondary school.

Personal Experience

Get in Touch

Thanks for submitting!

Email:

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