Georgia Monsheimer
Games Design
Story and World Building
Script Writing
Story and Dialogue Flow
Character Design and Concept Art
Cinematic Creation
Level Design
Mechanic Design
Prototyping
During your stay, I would like to introduce you to my world.
The mixed-up madness that is story creation and immersion control.
Here's a collection of my achievements, skills, hobbies, and interests.
Explore, and enjoy.
A change of scenery is always nice.
To view my CV, contact me via email.
About Me
My name is Georgia Monsheimer
I am a passionate technical designer at Rare Ltd.
At Rare, I've been working on owning features, designing content and working with all disciplines to structure the features implementation to reach milestones and player experiences.
I joined Rare after completing my degree in Games Production, in which I recieved a First Class Honours Degree.
Throughout my 5 years studying in the games industry, I produced many projects, won awards for my efforts as well as honed my skills in all fields.
Major Mixed Projects
Awards and Achievements
Nottingham Young Creative Awards
Won in the Digital Media and Animation category
May, 2018
For the 2018 Young Creative Awards, there was no theme. Therefore, I decided to enter my college game project - My Name is Phoenix.
I was shortlisted for the award and went on to win it. I was the first Confetti Games Student to get shortlisted and to win.
My Design Vision
If immersion is the treasure and the story is the lock, then context is the key.
Whatever area of games I'm working on, whether it be programming, art, modeling, or design; storytelling is always at the forefront - driving the decisions I make. When I play a game I want to be immersed, whether it be in the story given, the interactable storyline, or the story I make myself. If I want to make games I'm happy with - that I enjoy - then immersion and experience are crucial.
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The first thing that I do for a game is to write its story; its narrative. Everything has to connect to the story somehow, otherwise, there's no context to its existence in the game which breaks immersion.
Why does this character wear these kinds of clothes?
What's the reasoning for the way this model looks?
How can I make these mechanics enhance the story flow of this game?
None of this can be answered without a baseline story; a story controls context.
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Oppositely, if the story has a stem but no leaves, the creation of assets and blueprints can help water the plant.
If I'm not sure how a character should look, I draw it.
If I don't know how a specific object will feature in-game, I model it.
If I don't understand how the story will progress in a game sequence, I prototype it.
With these visual stimuli, it's easier to imagine the game, and therefore its intertwined story. Similarly, context can create a story.
Skills
Experience
October 2022 - April 2024
Technical Designer
Rare Ltd - Xbox Game Studios
Education
2017 - 2019
BTEC Level 3 Extended Diploma in Games Technology
Triple Distinction Star
Confetti Institute of Creative Technologies
2019 - 2022
BSc Degree in Games Production
First Class Honors Degree
Nottingham Trent University
Writing
In my free time, if I see that anyone is struggling with specific topics that I know I have the knowledge and skill to teach, I create and present classes on them for my fellow students. These included Computer Science and English sessions during secondary school, as well as recently a basic Autodesk Maya guide for beginners on my University course.
Holding Classes for Fellow Students
I have been writing since a very young age and still do it to this very day alongside my games development. I have multiple novels and comics being written, as well as some smaller works published through my secondary school.